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WEEKLY
JOURNAL

Welcome viewers to our weekly journal or design process. This app was created after 6 weeks of research, ideation, designing, prototyping and user-testing. Here is the complete week by week walkthrough for the same. 

Week 1

This week, we were tasked with brainstorming a mobile application idea aimed at supporting international students. After engaging with several of them, we learned about the challenges they face regarding housing and roommate searches. We conducted thorough research and developed solutions to address these issues.

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RESEARCH AND PROPOSAL

Several articles and blogs online showed how international students are being hit by homelessness, discrimination and harassment by their landlords and roommates. To solve this issue we came up with the idea of creating an app NestVan where the users could login only if they are a student, and then look for a house or roommate within the same app. 

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IDEA AND INTERACTION FRAMEWORK

We identified the specific audience within the given context, defined their goals using personas, and outlined how users would interact with the system. For that, we created a set of sketches for the features and how the users would lead through the interactive path. Also, with every issue discussed in the personas, we added insights on how the existing apps, that have more or less the same concept, are facing criticism by their users. 

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Week 2

Our team was tasked with selecting one interactive system idea based on our research, feedback from last week's presentations, and our collective preferences. The assignment required us to refine this idea and focus on developing a prototype for the chosen system.

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Week 3

For this week, the team was asked to use various techniques, such as wireframes, flow charts, screen mockups, renderings, or interface storyboards, to demonstrate how the proposed interface could function and appear. We were encouraged to refine and improve any existing designs and include details of the style guide and pattern guide, such as typefaces, color palettes, grid layouts, and interaction patterns.

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DESIGNING INTERACTIONS

After choosing which idea and user flow to go with, we made different mockups showing different fonts and colour palettes. 

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Included interactive map, basic clean filter, only blue as the main colour

Included blue and yellow colour as the theme, modern style of filters and row formatted housing options, no map

INTERACTIVE PROTOTYPE

Incomplete prototype - missing navigation bar, unresponsive filters and search bar

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Week 4

To create the prototype, our team used ProtoPie to develop a high-fidelity, multilinear interactive prototype that captured every step and interaction of the main features of our interactive system. We began by outlining the core user flows and identifying the critical features necessary to ensure seamless interaction with the system. Throughout the process, we adhered to the design principles and usability components learned in class, focusing on clarity, consistency, and user-centric functionality. 

Week 5

To conduct the pilot user study, our team began by selecting appropriate methods that aligned with the scope of our testing. We opted for a combination of Think Aloud Testing and structured interviews. Participants were given tasks to perform on the prototype, allowing us to observe their interactions and gather qualitative feedback in real-time. To ensure diverse testing conditions, we tested the prototype in its intended context wherever possible and included one participant via a video connection for remote testing.

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TESTING AND PROPOSAL FOR REFINEMENTS 

After the user study, we found a few major issues in our app. Thus, solutions were proposed to match the needs of the users

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FINAL DESIGN

Week 6

Taking all the feedback and reworking on most of the pages, we were able to refine our designs and make every bit responsive. Here is the final result/protype

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In the last week, our team was tasked with creating a completed prototype that showcases the main features and additional elements relevant to our application's design. The user interface was designed with clear affordances, a consistent visual language, well-structured micro-interactions, and an organized layout to help the intended users achieve their goals effectively. For the final 5-minute presentation, we focused on detailing the "why" by explaining the context, target audience, and goals; the "what" by showcasing UI mockups, features, and functions; and the "how" through embedded animations or videos highlighting key interactions and paths.

OUR TEAM

Jessy Huang

I am a fifth-year student at Simon Fraser University, majoring in Interactive Arts and Technology. I started in Chemistry, but I decided to transfer to this major to pursue my passion for graphic design and video editing. I specialize in using tools like Procreate for character design and video editing apps such as Jianying. I'm also eager to expand my skill set to other platforms in the future

Bryan Shum

I'm studying at School of interactive arts and Technology at Simon Fraser University. I'm passionate about website and app designing and am skilled in using softwares such as adobe, figma and protopie. I'm currently in 4th year and majoring in Interactive arts and Technology. 

Jami Gandhi

I'm a third-year student at Simon Fraser University, currently majoring in Interactive Arts and Technology. I'm planning to complete concentrations in Designing Interactions and Creative Media. Being more inclined towards User Experience designing, I chose the IAT 334, which helped me get better at user testing and delivering presentations and also introduced the topic of heuristic evaluation to me. I'm really passionate about graphic designing and making user-centric designs. 

A PROJECT FOR IAT 334

INTERFACE DESIGN

        Instructor - Wolfgang Steurzlinger

         Teaching Assistant - Xinpeng Liu

  School of Interactive Arts and technology, SFU

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